The toughest part of this post was throwing out everything that was right on the edge of role-playing. While refining my definition, I discarded interactive productions like Sleep No More, Zombie Runs, and other kinds of haunts that I would have liked to include. Slicing through computer and tabletop games was a little easier, though I’m sure I missed a lot.
I’ll be using this website to link to other projects, so check back soon!